
Phony Phace art Qit contains everything you need to develop an avatar builder module for your game, chat application or other software. Your players will create humorous, colourful avatars, representing themselves, someone they know, or even funny-looking freaks through a random function. As they build the images one feature at a time, with various styles and colours, they are creating something unique amongst literally billions of possibilities.
Let your players create, send and save avatars!
Premium License - Only 39.99 CAD
When you buy one Phony Phace art Qit Premium License, you get these non-exclusive rights:
- Unlimited use of the assets in games or software applications for: prototyping, as placeholder, as final art in hobby games/freeware and portfolio pieces.
- Unlimited use of the assets in commercial games or software applications and for direct promotion of these projects.
- Complete instructions and tips on how to best use the assets, (but you don't have to follow them.)
Other conditions:
- Your game or software can't be published with GNU GPL or other open licenses that forces you to release your sources or to lose control of your code. If you can't keep control on your project, I can't keep control on my art.
- The assets can be modified as long as the result is not pornographic, hateful or illegal in some way.
- The assets can be mixed and matched to other assets from any source.
- If you want to create merchandise using the assets or if you want to use them in different media unrelated to your games or software projects, contact me to negociate a separate license.
Basic License - Only 24.99 CAD
When you buy one Phony Phace art Qit Basic License, you get these non-exclusive rights:
- Unlimited use of the assets in games or software applications for: prototyping, as placeholder, as final art in hobby games/freeware and portfolio pieces, also for direct promotion of these projects.
- A registration valid for use in 1 commercial game or software application and for direct promotion of your project. You will need to buy and register a different licence for each new version you release.
- Complete instructions and tips on how to best use the assets, (but you don't have to follow them.)
Other conditions:
- Your game or software can't be published with GNU GPL or other open licenses that forces you to release your sources or to lose control of your code. If you can't keep control on your project, I can't keep control on my art.
- The assets can be modified for format (if you want sprite sheet format instead of numbered images or animated gifs, etc) and the palettes of the images can be modified (the colors can be swapped to create more color variations) but not for cosmetic reasons (color depth, paint over, any visual modification) unless otherwise specified.
- The assets can be mixed and matched to other assets from any source.
- If credits are given for the game or software, proper credit must be given for the art Qit assets.
- If you want to create merchandise using the assets or if you want to use them in different media unrelated to your games or software projects, contact me to negociate a separate license.
Definition of commercial game or software: any game bringing revenue by ways including but not limited to: sponsoring, retail, membership/suscription, donationware, shareware, or addriven site.
Definition of placeholder or portfolio art: Assets can be used to attract team members, for public testing, focus groups, to show publishers, to get work but the art must be completely removed from commercial version.
FAQ
- Why only one game? The odds that someone gets filthy rich with a game using the assets I've done are slim but if the game is succesful enough to warrant a sequel, I doubt paying the license again would be a problem to the developer.
- Why no modification? Because I need to keep some form of control on my assets. What if the art ends up ugly and it's credited to me? What if someone puts new bodyparts on my sprites and use them in sleazy games? I don't have any restriction on the kind of game my art can be used in simply because it's not really suitable for sleazyness so I don't worry, and if someone decided to buy such assets separately and mix it with my assets, I can live with that.
- What if I REALLY need a modification? You can buy the Premium License and do all the modifications you want. Or if you already have the Basic License I can make the modification you need for a small fee and you don't even have to touch anything.
- How different does a game have to be to be a different version that requires a new license? Basically, if it's different enough from the previous version that you can sell it to customers who bought it, you need a new license. If you use the art in a commercial product, it may be re-used in derivatives of that product without having to purchase an additional licence, provided that the derivative is sold in place of the original product, and/or is made available to existing customers of the product free of charge.

